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THE Brief

This was a project during a bootcamp where I was tasked with creating an open card sort and using the content to develop a one-page marketing website with a mid-fidelity desktop wireframe. Additionally, I was responsible for developing a usability test plan for a high-fidelity mobile app.

HAYDN is an AI-driven content generator that helps anyone who has to write content, to do so quickly, easily and effectively. HAYDN has been trained on over 1 million pieces of content and can help you write content in minutes that is both high quality and engaging.

Timeline

01

WEEK

Research, Usability Test Plan, Open Card Sort, & Desktop wireframe.

02

WEEK

Research Anal, Mid to High- fidelity wireframe for Mobile,Tablet & Desktop.

03

WEEK

Created high-fidelity mobile app. Remote usability testing & more testing.


I prepare a usability test plan for a high-fidelity mobile app prototype that I will create in the third week of this project.

While completing the usability test plan I also thought carefully about the users and their needs.

Usability test plan

Usability Test Plan Template.png

Methodology was Card Sort & interviews. Using these methods help me to understand how the navigation elements worked and what problems the user many have had.

Card Sort

 In Figjam, I designed a new sticky note card sort activity. I recruited users to participate in the activity and asked them to group and name the items accordingly.

During the activity, I encouraged the users to think aloud while sorting, or to take time to reflect quietly to themselves if they preferred. After the card sort was completed, I prompted them to reflect on their groupings and provide feedback.

Mid-fidelity desktop Wireframe

Using what I gained from the card sort it helped me to approach the content and navigation I need to focus on while creating the desktop wireframe.

Home (1).png

High-fidelity mockup of a one-page marketing website. This fully legible and usable on mobile, tablet, and desktop screens.

Style Guide

Body.png
Typography (1).png
Iconography.png

High- fidelity prototype Mobile App.

For example, since the mobile app. uses a bottom navigation, I followed the Material Design rules guiding use of this pattern.  By using the style guide giving I added color, type, and imagery and iconography to the interface. 

Haydn1.png

USABILITY TEST & REPORTS

Providing  the users with scenarios and tasks as outlined in the Usability Test Plan. I tested two users and had them think aloud while completing each task. 

NewUsability Test Plan (1).png
Usability Test Report1 (1).png
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